Saluca Labs · Epic AI MegaJam 2026

Glass Box dev log

Four days, hour by hour

Every task attempt, by hour (Pacific time). Green: completed. Red: blocked or failed.

Wed 11 NovThu 12 NovFri 13 NovSat 14 NovSun 15 Nov0003060912151821

From runs.jsonl, one row per attempt.

Timeline of the turning points (PT)

The 14 Nov draft carries the full timeline to 22:40 on 14 Nov. These are the turning points from there to the submission. One caveat on 15 Nov morning: some of the agent's log stamps ran up to 10 min fast, and the log says so at 09:55 and 11:30.

When What Source
11 Nov 21:17 Concept ASK, Director's Cut; story approved 21:24 devlog.jsonl
12 Nov 04:20 first-playable git
12 Nov 20:15 to 21:00 R10 1st AD; D04: 29 of 29 generated reference images fail continuity, so sets and cast are built in engine R10, plan/decisions.md
13 Nov 08:34 vertical-slice; R11 MetaHumans, R12 AAA bar git, rulings
14 Nov 05:16 alpha git
14 Nov 20:55 Shipping package renders every set white log
14 Nov 23:06 Every Fable task fails: "You've hit your Fable limit, resets Nov 18". The escalation rung moves to Opus log 23:15
14 Nov 23:10 Renaming the rung to claude-opus-esc breaks six tasks that hard-code the name claude-fable log 01:50
15 Nov 00:29 to 00:31 White-field cause found (the streamed booth layer's old Manual-exposure volume) and landed by hand (57ff420) after the runner refused it on an intermediate commit log
15 Nov 01:29 R39: the Interrogation Room goes back to lane A (lane A empty, lane B holding 11 tasks) R39
15 Nov 06:00 Content lock (R37): beta 290bca4 log, git
15 Nov 06:49 A Haiku task's interrupted git checkout deletes 484 tracked files in lane A's checkout; restored from HEAD log
15 Nov 07:29 Haiku tags rc1 locally and stops: package.py is outside its allowlist log
15 Nov 07:57 rc1 cook fails: 18 face animations reference the editor-only /MetaHuman/IdentityTemplate/ skeleton log
15 Nov 08:29 Second cook blocker: lane B's 43 booth face animations, same skeleton log
15 Nov 09:18 rc1 package builds: boots, renders lit, plays B1. The zip is 1,430 MiB, over the 1 GB jam limit packages.jsonl, log
15 Nov 09:49 to 10:21 Three packages to get under 1 GB: body textures to 4K (1,167 MiB zip), cast textures to 2K (1,001.5 MB, still over 1 GB decimal), then lossless Oodle Leviathan (941 MB) packages.jsonl, log
15 Nov 10:42 R40: "gold image approved" R40
15 Nov 10:55 to 11:12 Video: first attempt blocked on game audio; a WASAPI loopback recorder solves it with no routing change log
15 Nov 11:30 to 11:36 The uploader's loudness gate refuses the watched cut (true peak -1.15 dBTP); mastered, approved, uploaded unlisted log
15 Nov 11:40 to 11:48 The itch page is corrected and the build is uploaded through the shared browser; the jam form is filled log
15 Nov ~11:50 Submitted by Cristian log, entry URL